Okay, got most of the bugs I know about worked out, including one with logging in that I don't know how many people got hit by.
- a macrogame: earn and spend energy to give yourself an edge (and, because I haven't yet implemented a "bonus energy of the week" or "bonus energy of the day" system, Tomo starts with nothing. Now's your chance to beat him.)
- worked on bringing some clarity to the game mechanics: little score readouts when you destroy enemies, and it gives strategy tips between games
- new powerups: double-fire and energy coils
- a few tweaks, such as making powerup-collision more forgiving (I may not have gone far enough there)
Tomo's still world champion - one of the anonymous players came close to beating him last week, but not quite.