Holidays, conferences, and a memorial service meant I didn't get as much done as I'd like since the last update, but a new one is up.
One of the biggest complaints about the last build is that you can't use your jump jets when you expect to be able to use your jump jets. Now your jump jet coolsdown / replenishes much faster when you're swinging, so you can swing - jump - swing - jump as you'd expect, which is one of a few good ways to gain altitude in the more vertical levels. (The other ways are wall running with your boost on, and using the D-Pad to reel in your line.)
I also did another pass on the character parameters, lowering air resistance, increasing gravity, and increasing your boost and thrust power - so everything is faster and MOOOARRRR now - I think I may have gone too far. There are more physics bugs with the new faster speeds, for one thing, and it just may border on ridiculuous, even for a game about swinging from rooftops with a jetpack. Let me know what you think!
The Mac version has had rendering problems - those should be fixed now.
I haven't tested against Linux still, but at Steam Dev Days I got one of those prototype Steam Machines, so if it's not running for you on Linux let me know and I'll get it set up and do a hot fix.
Brian's added a ton of audio work; Keegan's level continues to improve; and Antonio has been chugging along with the challenge levels.
Joe Bob sez check it out!
http://energyhookgame.com
Hey i supported the project and downloaded it 6 or 7 months ago. I can't seem to find out how to update it.
ps: im playing on a mac.
Posted by: Sevvi | January 31, 2014 at 06:01 PM
Hi Sevvi,
That's weird - you should have gotten e-mails about how to download.
Anyway, this update describes the process for backers:
https://www.kickstarter.com/projects/551129138/energy-hook-0/posts/572766
E-mail me at [email protected] if you still have problems.
Posted by: Happionlabs | January 31, 2014 at 06:42 PM
wondering if a new video could come up sometime to show progress. Im looking forward to this coming to ps4.
Posted by: polimerjones | February 08, 2014 at 09:13 PM
Hi Polimer,
Getting better video capture stuff is on my to-do list. Until then I'm embarrassed to capture footage because my poor capturing tech makes it look like the framerate is low.
In the meanwhile, you can look at some of my recent http://twitch.tv/happionlabs broadcasts just to see how things look these days. (Ignore the framerate.)
Posted by: Happionlabs | February 08, 2014 at 10:05 PM
just watched. only could find two short vidz but they both are looking good.
Posted by: polimerjones | February 11, 2014 at 11:32 AM