A bunch of cool stuff in the latest biweekly update.
I've improved the first person mode: the camera tilts and pitches when you run on walls and swing around, and you can look down at yourself. It's really close to where I want it. It's definitely more motion sicky on the Oculus, but fun. Play it for as long as you can stand...
The D-Pad does stuff now. When on a line, you can press up and down (or R and F on the keyboard) to reel in and reel out your line; when in midair, you can use the dpad to spin and flip around (only works in third person, and even then the camera goes a little crazy.) These new toys aren't built into the scoring system yet but are fun to play with!
There are the beginnings of a cannonball pose. Not really worth mentioning yet.
Also some little bug fixes with the volumetric fog in first-person and friction.
Alpha backers, enjoy!
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