There's something about the work of Jordan Grimmer that makes me want to sit down and try to model it in Unity. So, inspired by https://www.facebook.com/photo.php?fb..., I did this:
This shows off some Sketchup modeling, cubemapping, bloom, cloth, atmospheric fog, terrain editing, and some really manky stock waterfalls. I've crammed the three hours down into seven minutes, so you'll probably need to be ninja with the pause button to see how I'm doing some of this stuff.
I love doing this, even though it's disappointing how far from the mark the final product ends up...
...probably better ways to spend my time, like working more directly on Energy Hook, but, hey, I'm practicing my Unity skills and maybe Energy Hook can have a level like this one. Hey, Google employees get 20% discretionary time, right? Maybe this is my 20% discretionary time.
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