So Paul mades these new cranes.

They've got the highest vertex density of anything in the game by a long shot. The old-timer in me got scared when Unity complained about them being over 60K verts and split them up, but they fit into just 3 draw calls (maybe less, it's possible the static batching sews them right back up again) and the impact on framerate was unnoticeable. I wonder if that's a liability of being an old developer: I just don't realize what's truly possible anymore, while kids these days get to throw verts at the screen with reckless abandon. Anyhow, stoked about these!
Jimmy James - Is the cord going to get shorter as you wrap around stuff, e.g., you hook on one side of a building but turn the corner? Or loop over a crane?
Posted by: Keeper of the Happy Lid | January 20, 2013 at 05:18 AM
I don't know! We could do that, but it's pretty fun this way. And it's this basically magic gravity beam, so who's to say how it works...
It could be based on your equipment - it might start wrappy and then you could get an upgrade that uses stealth gravitons that works the way it is here...
What do you think?
(PS, got the SafeInHome sheet, sounds like everything's going great, thanks for the udpate!)
Posted by: Happionlabs | January 20, 2013 at 08:23 AM
One of the things I loved in Spider-man 2: The Game, was the way I could time a swing just right after rounding a corner on a building to gain some speed. I'd go around the corner, the web would shorten and speed up, then I'd release and go flying forward. Definitely something I'd like to be able to do in Energy Hook, but because of the extra skill and gameplay depth involved I'd say the wrappy should be the upgrade, instead of the default
Posted by: Tatham | January 21, 2013 at 10:26 AM