So Paul mades these new cranes.
They've got the highest vertex density of anything in the game by a long shot. The old-timer in me got scared when Unity complained about them being over 60K verts and split them up, but they fit into just 3 draw calls (maybe less, it's possible the static batching sews them right back up again) and the impact on framerate was unnoticeable. I wonder if that's a liability of being an old developer: I just don't realize what's truly possible anymore, while kids these days get to throw verts at the screen with reckless abandon. Anyhow, stoked about these!