Got my first month's sales data for sixty second shooter Deluxe. Without further ado:
That's in Euros, bringing my total up to 910 - about 500 units.
sixty second shooter Deluxe had a number of reviews in the low twenties at the end of November - so, looks like about 1 in 25 players gave it a review. If you assume the same ratio for other games, you can get an idea how other titles on the platform are doing.
It's about what I expected so far. At the moment I don't want to make another game for the platform, but maybe sssD will have a long tail, or maybe Sony will promote it some (in the North American PSM store, anyway, the same five titles have been in the top bar ever since it launched...what's up with that?), and maybe PSM will grow as it gets more adoption on Android.
Surprised that so many sold in Japan! It wasn't even localized into Japanese.
In other news, I'm hearing that sales in the Windows 8 store have been horrible. Worse than this. So it seems I backed the right horse. But it also makes it look like my whole "launch titles are awesome" theory is wrong: the Chrome store, PSM, and the Windows 8 store have all been disappointing. I'm really surprised by Windows 8 - if anybody had the muscle to make a store decent it was Microsoft, I figured. But I never intended my 'make launch titles' strategy to mean 'make one launch title and then give up' - I knew it was a numbers game, and you'd have to make a bunch and maybe one would hit big.
But the platforms on the near horizon don't seem like they're going to sell a lot of games. I love the idea of Ouya but even if they sell ten times as many units as they have during their Kickstarter it's still a fraction of what one of the Big Three consoles do. The GameStick and nVidia Shield, probably similar deals. Steambox will be huge, I bet, but launch titles will be competing with Steam's entire linux back catalog.
Hmm. If I had to bet on another platform that'll help some new titles go big, I'd bet on Apple TV...