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November 19, 2012


sev (@cheryltz)

Is this technology cheap enough/been around long enough to have genuinely changed the way people use the tops of tall buildings? Or is it mostly athletes and architectural curiosities? (I think I'm more interested in whether/how it'd be communicated in-game than in what the actual answer to the question is.)


Definitely looks like a landmark!
(And looks like Centrepoint tower in Sydney ;))


Yes, you have to do stuff to sell your idea, and that's true in a Kickstarter environment at least as much as in a publisher environment. But I'm sure you've also been on projects where time and resources were spent on producing the sizzle reel, the build to "show progress" to executives rather than actually advance implementation, the demo for a conference, etc., that actual implementation got delayed and confuzzled.

The fact that you're doing it in-engine gives me confidence, but be aware of the risks of going too far down that path.


I like the idea. While writing my game there has been a few times where I've made a video and posted it on my Facebook account for friends to see and then no one replies. That's quite disheartening. :(

I guess if you were to take this approach as a lone dev you might want to surround yourself with people who will give you feedback. Not just the "OH WOW! EXCELLENT!" ego booster friends but the "Yeah cool but X,Y,Z could improve it"

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Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game