Combining some of the work of the past week (which wasn't much, due to Thanksgiving and whatnot) - to re-do a run with the new camera, better synced animation, and rooftop garden and other landmarks. I liked some things about the old run better. I may be at the point of diminishing returns.
@jeffool and others in the Unity forums complained about the animations looking floaty - turned out I lost some of my work on the animation speed, and there was a bug with the wallrun. Much better now.
I still want to get a tilt and shake on the camera. Next week.
13 days until Kickstarter launch! (Hopefully!)
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