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October 08, 2012

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Brett Witty

Minecraft, for sure. Although it's interesting how much of a knife edge procedural content balances on. Between updates Minecraft can go from boring terrains to overly crazy.

Oh and Dwarf Fortress. If anything is the poster child for procedural generation, DF would have to be it.

I like that big name games are having a stab at procedural content now and then. Skyrim had procedural quests (that work a lot like your Spiderman 2 ones). Back in the day, the world in Daggerfall was almost entirely procedurally generated. Not excitingly so, but it was pretty neat.

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