Man, I think I'm addicted to Kickstarter. I might need to start budgeting myself.
One thing I backed recently that I have high hopes for is Auro - it's by Keith Burgun, the guy who designed 100 Rogues, which was my go-to roguelike on the iphone - and possibly my favorite roguelike ever. It was highly tactical - even though you're only playing one character, you have access to a lot of powers that can move you and the enemies around the board in interesting ways, which added a level of depth on top of (under?) the usual roguelike resource-management game. Also, it wasn't too long! It's the only roguelike I've ever managed to finish - because it had a reasonable length, I was able to play it multiple times with the different character classes. And the paladin's 'ask god for help' power was hilarious.
Anyhow, it looks like everything I loved about 100 Rogues is coming to Auro and then some. And it's a hex map this time. +1.
I love turn-based games in general. I get to savor the play in a way that I can't with realtime. And I have time to think. But the retail games industry has always said 'turn-based is dead' - even though Civilization has always been such a hit. Good thing we have indie games.
Keith is asking for hardly anything to make this game - he's already hit his goal of a mere $7500 - but, come on, what's that going to buy them? After shwag and overhead and taxes? Maybe a month of dev time for one person if they're in a place where cost of living is low? I'm hoping he raises a lot more.
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