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June 05, 2012



I'm using Cocos2D for my game at the moment, and I'm really only using the tweens for moving/animating stuff in menus, or when I show scores appearing/disappearing. For the most part, I'm wrapping the cocos "game objects" as the Renderable component of my own game objects, and just hooking into the cocos "update" calls to run my own simulation.
So yeah, state issues have never been a problem because of where I use them, and what I use them for. The particle system is quite nice too :)

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