So, 38 Studios, led by baseball champion Curt Schilling, has laid everyone off.
So, on one hand, this is kind of a reminder - when you're operating in the low budget end of the spectrum, you think to yourself, "If only I had more money - then I could make a bigger, better game that would attract more customers." But truth is, at any scale, the amount you spend on the game is usually more than the amount you bring in. The Call of Duties and Angry Birds are exceptions - massive outliers. Most of us are making Kingdom of Amalurs and sixty second shooters and losing money.
But it's a costly reminder. This sucks. Above and beyond, for me, for a couple of reasons:
First, I met Curt Schilling a few years ago at the IGDA Leadership Forum and he was a really nice, humble guy. He said something to the effect of, "I realize I'm not the game designer I once thought I could be." And I was speechless for a moment. That sentiment is so rare. Not just in the game industry but in the world - most people admit they can't code or can't make art, but everybody thinks they can design. Curt Schilling sounded to me like he could be a Level Five leader - he was aware of his limitations and wouldn't let his own ego ruin the game he was making. I was really impressed.
Second, 38 Studios talked a lot about how they were going to emphasize quality of life, avoiding crunching and death-marching. If they had succeeded, that would be evidence that the 'happy worker' method of game development could really work. Sure, there's some evidence out there already - PopCap and Infinity Ward both had reputations for 'no mandatory overtime' and were massively succesful - but this is more evidence on the side of people who believe 'you have to death-march to make it in this business.'
So. That's what I think. What do you think?
Everything about this situation has had doom written on it from my reading about it, no matter how enlightened Curt seems to be. Public money? 400 jobs in a short number of years guaranteed to get that money? MMO out of the gate? and then buy an FRPG game too? A burn rate that upon simple 10k/mm calc shows it doesn't work (That's 4M per month, which means they burn through that gov't money in 18 months, even if they somehow pull only 5k/mm that's still only puts them in the barely believable category of launching a new MMO in 3 years, at an impossibly low burn rate).
The manner in which they left their employees hanging seems to be one of the worst I've heard of in a long time.
Reports are, all of the 38 studios employees are waking up to find out that they don't have health insurance now (apparently it wasn't paid for this or last month), and if they had a preexisiting condition, good luck! They haven't been paid this month. There's apparently a large group of them that were having their old houses sold by the company so that they could move and get new houses around 38, but they didn't do that, or pay the previous mortgages, so those employees now have two mortgages, back payments due on one of those, no salary, no insurance, and since they're in Rhode Island, no prospect for other employment, unless they start up their own thing.
All in all, whomever was in the executive team running this thing should never be allowed to work in that capacity again.
Posted by: Chris Busse | May 25, 2012 at 10:28 AM
Agreed with Chris. There were so many things that don't add up about their business plan that I'm surprised that crunch/quality of life could even register as a factor. Bringing up anything about this case as a pro-crunch argument is an enormous and dubious stretch.
Treyarch is still the only studio where I have been explicitly told to crunch x hours a week. The industry is populated with fools like us who will kill ourselves to make our shit look good so we can be proud and someone else can be rich. That is the essential part of the business model; not mandatory crunching.
Posted by: Ryan Duffin | May 25, 2012 at 01:48 PM
Just in case anyone hasn't seen this, apparently many employees speak well of Schilling:
"Even so, for the next seven days, he insisted that they were just about to get a new investor who would solve everything, and we hoped and slowly collapsed," the employee continues. He even says he's worried about Schilling's well-being and how he's taking the failure of 38 Studios.
"At the end, he stopped talking to us at all -- which is a shame, because he honestly loved the setting and both teams, because they were personal dreams of his... He was a naive sucker, and I think his VPs played him, but he always had the kindest intents for everyone, and was never malicious or manipulative. He deserves that much to be known."
A damned interesting report.
http://gamasutra.com/view/news/169444/38_Studios_Downfall_The_Gamasutra_Report.php
Posted by: Jeffool | June 04, 2012 at 10:14 PM