So I'm playing Arkham City and really enjoying it.
It reminds me of a conversation Mark Nau and I had in the early days of Spidey 3. I was throwing out ideas for how we could take our highly 'gamey' challenges - the trick markers - and make them part of the story. I forget what the ideas were exactly, something along the lines of Dennis Hopper in Speed giving you various challenges or he's going to blow someone up. Contrived. Transparent.
Mark said if the game is going to have these really gamey bits he'd rather just have them be gamey. So the trick markers stayed pretty much the same as Spidey 2.
Arkham City, on the other hand, weaves them in. Frex, it has the "Augmented Reality Training" where the tricks you do are theoretically pre-progrmamed missions batman created to practice; and the Szasz telephone missions, which are pure races from one point of the city to another. Part of me recognizes these things as contrived and transparent; the other part of me appreciates the immersion.
What do you think?
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