Couple friends told me that I could do a better job on the framerate of the sixty second shooter trailer. I thought it wasn't really solveable - a browser game has some issues: FRAPS won't record a browser game and Bandicam seemed just kinda slow.
BUT, these three things helped a lot:
- Added motion trails to the bullets - I'd been wanting to do this for a while, because even when you're mostly holding 30 you still see some nyquist limit artifacts. It worked really well! After I did it I asked myself, "Why didn't I do that a long time ago?"
- Recorded the video on a faster computer. (Duh.)
- Used a smaller browser window and a smaller bandicam window. People viewing it in the Chrome Web Store or Youtube are going to see a small window anyway, right?