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November 28, 2011



You can often sell 10% performance boosts in skill-based games without the essential 'skill' of the game being harmed.

The top score is over double the score the of next highest. A 10% boost won't threaten this.

To make the boosts feel meaningful, make them time limited powerups. A bomb that destroys a mass of enemies feels amazing, but it only lasts til the enemies respawn.

Also, people pay for persistence. What are players investing in here?


I think you need to give us a bit more line to get us hooked, so to speak.

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Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game