Tomo is still the world champion at sixty second shooter. WILL NOBODY UNSEAT HIM?
I didn't have much time to work on the game this week. Tomo helped me decide that last week I went too far in tightening the game up and lowering variance - this week, things will be more random and building chains is easier than ever, so we should all be able to rack up higher scores.
Also made some changes to the way leaderboards work - Tomo will only be on the main leaderboard once now, so he won't scare anybody away - and there's a leaderboards page where you can examine high-scores by level. So if you don't want to compete in the Big Show you can always stay on level one and see how high a score you can get there.
And I put in some half-assed antialiasing. I'll make it three-quarters-assed this week.
It's fun following your posts.
Have you considered the Fullscreen API in chrome? Just like in flash you can request that the window go fullscreen. It would also be nice if the game window filled the whole web window.
Posted by: Ben Gildenstein | October 13, 2011 at 11:47 AM
I didn't know about Fullscreen - is that in 'dev' or is it ready to go?
Resizing the play area is on the to-do list.
Posted by: Jamie Fristrom | October 13, 2011 at 12:52 PM
The fullscreen API should be supported by Beta and Dev at this point:
http://googlechromereleases.blogspot.com/2011/09/chrome-beta-release.html
You need a special flag to have keyboard support during fullscreen which would be important for this game:
http://blog.tojicode.com/2011/09/state-of-javascript-fullscreen-api.html
This should help make 60 second shooter a brilliant full-screen game.
Posted by: Ben Gildenstein | October 14, 2011 at 08:15 PM
One more thing... You can test the fullscreen API in youtube. If you are viewing an HTML5 video, you can click the fullscreen button and it will go fullscreen.
You may have to use HTML5 videos by default by visiting youtube.com/html5 and signing up for the beta.
Posted by: Ben Gildenstein | October 15, 2011 at 08:50 AM