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August 26, 2011


Ben Gildenstein

I had noticed that some things broke as well, which is somewhat frustrating, but it's probably for the best; before this tech goes public things had better be perfect or it will be quickly rejected.

Jeff Ward

I've actually taken to working on back end stuff while OpenGL is in flux. Since my game is x-platform, when something like that breaks, I switch to the Win32 build for a while.

Of course, this may come back and bite me in the ass when I actually try to push back to Chrome in a few weeks ;)

Yann Bane

Nice blog you have there, I have a gamedev blog too, although it's about a specific game I am making. I also had these problems with Chrome, and thanks for the tip to work with Chromium! Took me a couple of hours to realize it wasn't my mistake...

If you are interested in MMO's, I'm making one using HTML5! here: yannbane.blogger.com

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Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game