« Look At My Beautiful Code | Main | How Anal Is That? »

August 03, 2009



I'm pretty sure I never actually cut a programmer in half.

I have written a lot of code where entire suites of classes are put together in one file and in the process leaned HEAVILY on the IDE to navigate the code. As soon as the code hits the source repository it has to be divided up into manageable chunks for the sake of the team. Usually cvs/svn/git can manage the merges in one file well enough but it's troublesome to have multiple workers hitting the same file.

In certain articles about IBM's VisualAge IDE, it was said each C++ method was put in its own storage (said to be a database rather than a file system). This didn't work perfectly with all preexisting programs, but it makes you think about how our source code organization methods reflect the development process better than they reflect the code's structure.

C2 Wiki article on VisualAge has comments that go off in this vein.



Michel Carroll

I think it's also to the programmer's advantage to write organized and clean code. Not only in fear of getting cut in half.

Organized code means organized thinking.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game