It was one year ago today that I wrote the first line of code of Schizoid.
How time flies. A year ago, I never imagined that making a downloadable 2D game would take this long. Especially since we'd found the fun so early!
But this is the first project I've worked on where it's okay to take as much time as we need. Where we can chant "We'll ship it when it's ready!" We're all about quality first, time to market last. No contest. You want network play? You got it. You want better AI? You got it. You want more graphical awesomeness all over the screen? You got it. A bunch of other stuff that we're not ready to announce yet? Sure. But we're not total suckers for feature creep. I've been keeping my own words in mind - and asking "Will This Make The Game Better Or Just Make It Bigger?"
Still, can't wait for other people to be able to play it!