Manifesto Games (www.manifestogames.com) has been up and running for a while now.
If you're reading my blog, you probably read Greg Costikyan's blog too, so you probably already know about it and have been there.
But for the few of you who haven't - go there.
It's a candy store.
One game that I discovered, thanks to the good folks at Manifesto, is *Lugaru* - sort of *Watership Down* meets *Crouching Tiger, Hidden Dragon*.
Ben Cousins once studied a bunch of succesful games and decided that the optimum time for a jump in a videogame is half a second. I, personally, enjoy games with big, delicious jumps. *Galleon*; our very own *Spider-Man 2*; *Hulk Ultimate Destruction*. You can add *Lugaru* to the list. The knowledge that there are people out there that consider big, delicious jumps "incorrect" adds to the sweetness for me.
There's more to *Lugaru* than that and you should really just try it out rather than listen to me talk about it.
But this post is about *Manifesto Games* - I really hope they succeed, but I worry. Greg Costikyan hopes that Manifesto is going to survive by earning revenue from the "long tail" (Google it if you don't know what he's talking about.) This is the same thing MP3.com hoped to make money off of; but because they didn't have any big names to draw people to the site, they floundered. Not that I care if Manifesto has a "Half-Life 2" or "Prey" for me - I'll go to Manifesto anyway.
If only I had more time, so I could play more of their games!
I just want to make sure enough other people go to make it profitable and keep it around, so when I do find some time it'll still be there.