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January 16, 2006


Liam Hislop

Varience is something that I preach very highly. It's what the Skinner Box was all about back in the day (where the rats had to push a lever for food pellets). The rats were more eager and push the lever more if the pellets came out after random interval or pushes. I know I probably shouldn't liken hardcore gamers to rats, but you're right in that replayability can increase due to randomness. I'm not sure that Bejewled or Solitaire would be as popular if you could discern a pattern...

One Winged Angel

So you guys read last week's Escapist, too? ;) Link: http://www.escapistmagazine.com/issue/27/4

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Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game