So this is an inspiring article. And Raph Koster adds some commentary. What I'm worried about now is publishers saying, "Hey look, these guys can prototype a game in seven days. How come you need six months to do preproduction?" But not really. One interesting thing in the article is the anti-brainstorming stuff. And while I agree that brainstorming is bad for inventing things, it's good for collecting. That is, lots of people on the team already have good ideas that they came up with by their lonely selves, and the brainstorming meeting is a good way to harvest. And while it may be bad for new coming up with new mechanics, it's pretty good for coming up with content.
So EALA has been trying to recruit me while I've been trying to sell them consulting, and I've got to say I'm impressed with the "New Improved" EALA - it's like they read my mind about how a game development team should be run and are putting it into practice in ways I could never quite get going at Treyarch - the model described in this article seems like it's becoming SOP over there. They seem to be borrowing some stuff from agile/scrumm and they're raising the bar on new hires, as well. I signed an NDA and I'm not sure what's covered by it, but since agile methods and good hiring practices are already part of the world's management literature it doesn't seem like that could be too confidential... It'll be very interesting to watch over the next several years and see if they stay true to the mission and if it actually works. Something Jake Simpson pointed out, defending EA's historically monolithic approach, is that the "small elite teams" model of development doesn't scale well. Still, Infinity Ward and Gearbox may have to look out - MoH, currently the third place WWII shooter (if Jack Welch was in charge of EA they'd get out of the WWII market) just might become a contender again.
The best superhero games of all time Game Informer Top five games of all time Yahtzee Croshaw Top five superhero games of all time MSNBC Top 100 PS2 games of all time Official Playstation 2 Magazine 1001 Games You Must Play Before You DieNomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
Penny Arcade PAX 10 Award Nominated for XBLA Best Original Game Nominated for XBLA Best Co-Op Game