So EALA has been trying to recruit me while I've been trying to sell them consulting, and I've got to say I'm impressed with the "New Improved" EALA - it's like they read my mind about how a game development team should be run and are putting it into practice in ways I could never quite get going at Treyarch - the model described in this article seems like it's becoming SOP over there.
They seem to be borrowing some stuff from agile/scrumm and they're raising the bar on new hires, as well. I signed an NDA and I'm not sure what's covered by it, but since agile methods and good hiring practices are already part of the world's management literature it doesn't seem like that could be too confidential...
It'll be very interesting to watch over the next several years and see if they stay true to the mission and if it actually works. Something Jake Simpson pointed out, defending EA's historically monolithic approach, is that the "small elite teams" model of development doesn't scale well.
Still, Infinity Ward and Gearbox may have to look out - MoH, currently the third place WWII shooter (if Jack Welch was in charge of EA they'd get out of the WWII market) just might become a contender again.