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July 03, 2005



Gah, that really sucks. "GTA gameplay in the world of Dawn of the Dead" was the idea behind a game some friends and I did in school as our "thesis" game. Of course with only two months to do it, well, burnout is a cruel mistress.

But here's one for you. If The Sims was nearly-axed multiple times, imagine what games we've lost already in Gaming. Though as we reach a point of diminishing returns with graphics we'll see many of the ideas (though obviously not exact games,) brought back in some way. At least I hope so. "Zombie movies" rock, and a zombie game would thus rock more so.


I'm not sure "zombies meet clone of wildly successful game" is the best poster child for creativity in game development. Driving in GTA is tremendous fun, but at some point you'll probably have to get out and explain things through your shotgun, and the gun combat system was never that great. I really hated the (thankfully few) missions that felt better suited to a first-person shooter than to GTA's engine.

What I love about GTA is the "go anywhere, do anything, kill anyone" freedom, which finally fulfills some of the promises about open worlds we'd been hearing since the introduction of CD-ROMs. I don't see how a GTA clone is worth much without it, and I don't see how it's compatible with the claustrophobia of a good zombie movie.


i think the answer is clear. the hardcore should buy 2, maybe 3 copies of every game.

nat loh

Taking the analogy further, I think publishers need to pay to see the flop a bit more. That 2, 7 off suited might just pull a full house off the flop. 2, 4 off suited might be more in their ballpark.

One thing I'm also for is publisher funded RnD. take a small 4-6 man team that just develops cool stuff for the studio to use. new features, new engine stuff. Basically any franchised game that has to release every year doesn't have enough time to really develop any new features. A separate RnD team could work on these things that most likely aren't going to be in this year's version but next year it'll come as a major innovation to your franchise. instead we see slow baby steps taken and many features neglected. I don't think I've a poker analogy to pair this one.


the RnD analogy is kind of like staying in as the small blind when it's relatively cheap to see a potentially great flop.

miles mackenzie

why did dead rush get cancelled please email me and tell me because i was relly looking foward to it

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Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game