So the 28 days is up and I plunged back into gaming again. I played a bunch of different games and didn't get far in any of them before sampling something else.
Notes on Oddworld Stranger: There is a constant tension in the game designer. On the one hand, you want to make your character badass, so that your players feel heroic. On the other hand, if you make them *too* badass, nothing challenges them and it stops being a game. So on the Hulk and Superman side you're sitting there going "I sure am badass" but you get bored quickly because nothing challenges. (Or the game is heavily contrived so there actually is a challenge--Hulk can only smash through doors; all the badguys are armed with Kryptonite rays--and then you stop feeling like the Hulk or Superman.) And on the other side, you have Abe's Oddessey, where the main character is...well...a loser, and each screen is fraught with peril. Ever since I was a kid I preferred the games where you play losers. It wasn't interesting to me to just be able to shoot at something and blow it up. I preferred the games where you had to trap the badguy in the pit, or whatever. (Lode Runner, for example.) And Oddworld has always provided in that respect. But now, in a concession to the mainstream, they bring us a badass character. But they still keep that indirectness to killing. Yes, you can kill badguys, but the game is designed so it's more rewarding to actually lure them away from their friends, paralyze them, and suck them into your ghostbusters-like bounty collection vacuum cleaner. I love this. I read on David Jaffe's blog that he thought it was a cool game and lamented that it wouldn't sell; I agree, but have to point out that this is actually the most mass-market thing that Oddworld has done yet.
Notes on Dragon's Lair and Space Ace: I actually bought the PC versions of these, mostly because when I was a kid I wasn't about to drop that many quarters into the arcade machines, and I wanted to find out what I was missing. Turns out not much. Surprise: Space Ace actually does have some nonlinear choices. But I didn't care, and didn't get very far before I lost interest.
Notes on Achaea: Over on Terra Nova someone pointed out that the indy game scene is alive, well, and profitable, and Achaea is an example of that. So I gave this text-based-MMORPG a shot. It's supposed to have the most interesting politcal system in an MMO. But, it turns out, first you should kill a lot of rats. Click. You know, I'm sure it's a good game, but I'm just not an MMO sort of guy.
Notes on Halo 2: Halo is delicious to play. One adjustment to the core mechanics, here: no hit points anymore. No health packs. You've got the famous Master Chief shield and that's it. It's a good call, because now you can't get stuck at a checkpoint with insufficient health. And Halo and Halo 2 are beautiful worlds to be immersed in. You want to play because you're happy to be there. "You always take me to the nicest places," Cortana says when you emerge from a narrow gulch into an establishing shot of a beautiful canyon with waterfalls and rainbows. And I really dig the writing. Not only is the dialog punchy, the writing is pulling me along. I want to know what happens. Oh, and: you don't notice load times. You die, there's no "Quit / Retry", "Loading..." - it almost immediately drops you right back into the action. Makes it very hard to pull yourself away from.
On the moderation-management front, I'm more convinced than ever that videogames are truly addictive. Going without for 28 days was not enough to get over the cravings. They belong somewhere between caffeine and nicotine in the dangerous substances list.
Have you ever cut caffeine out of your diet? It's hell man.
But on Halo 2, the story is nice. My first play throught it I put it on easy and ran through every level only stopping when Cortana or the likes would chime in with something interesting to say. Other than that, I was gone. It probably helps that I didn't hate the ending. The real beauty of the game in my opinion (like everyone elses,) is multiplayer and the wonderful level design of most of the multiplayer maps.
Posted by: Jeffool | April 12, 2005 at 09:03 PM
Oh, and for the record, you'll never forgive yourself for not naming this post "28 Days Later..."
Posted by: Jeffool | April 12, 2005 at 09:26 PM
Life without caffeine is bliss!!!
Have no caffeine in my system for the last 9 years and love it that way. But I will never be able to go without games for more than a week...have never taken the extreme step of giving them up...
Kudos jamie for lasting 28 days...
Posted by: Zimog | April 12, 2005 at 10:31 PM
Be careful what you wish for in that last paragraph.
I'm sure Lieberman and crew would like nothing more than to set video games as a Schedule I type substance.
"Hey mom, I'm in jail...They caught me with a bag full of games"
Posted by: Despayre | April 13, 2005 at 05:37 PM
"Hey mom, I'm in jail...They caught me with a bag full of games"
** snicker **
A friend of ours was recently arrested for suspicion of dealing questionable things for wearing a baby blue fake fur hat with a tie-dyed t-shirt. The primary evidence was his Gameboy, identified by a clever officer as "scales." He -- and the other officer present -- quietly and politely allowed the officer to rant, rave and place the Gameboy in an evidence bag before telling him what it really was. The other officer also reminded him that this was his arrest, and he was not allowed to open a sealed evidence bag. I suspect our friend will get off . . .
I tell everybody -- Halo 2. Even if The Boy didn't come back to it constantly I would think it was a wonderful game.
And Stranger -- yes it might be the most mainstream thing that they have done. One of the few cases where going mainstream is a good thing because it is the best thing they have done. We haven't finished it -- The Boy was distracted by Battlefront and Republic Commando, and my turn on the Box never seems to arrive . . .
Posted by: Anne | April 13, 2005 at 08:05 PM
I was interested to hear what your assessment of your little experiment would be. I personally would view it as a kind of fasting; an opportunity to cleanse the mind instead of the body. I can't say that I'm surprised that you feasted at the end of the month. It's a little funny, but I think it's cool that you tried. When you earlier descibed it as deprivation, I could tell a bit what your relationship with video games was like. I believe that no substance is truly addictive. Things like video games or caffeine cause chemical reactions in our bodies, and a stimulus in our brains. If we stop using them, we may go through withdrawl symptoms, but that doesn't mean we have to keep using them. It is our thought processes that cause the addiction, for our belief that the substances have control over us is false. I sometimes choose to get very involved with video games, and sometimes I go for a long while without playing them. It's good to remember that we have that power of choice always.
Posted by: Ben | April 14, 2005 at 07:38 PM
Well, aren't you just Mr. Mind Over Matter.
Posted by: blah | April 16, 2005 at 04:21 PM