What do these games have in common?
Mario & Luigi: Superstar Saga
Resident Evil 4
God of War
That's right, they all have segments where cues on the screen tell you what buttons to press, and if you press the right buttons you get to continue with what you're doing, be it combo or cutscene. It's the Dragon's Lair aesthetic - press the right button and we'll let you keep playing / watching your movie.
Part of me hates this. It's like, the games are controlling *us*, man, when it's supposed to be the other way around, you dig? When we talk about how graphics keep getting better but game mechanics haven't evolved, this is what we mean. We're still falling back on Dragon's Lair.
Another part of me is fine with it, and saying, "Sign me up." DDR is still totally engaging to me. (Though Parappa & Amplitude/Frequency are better as far as gaming goes.) When I kill a boss with a simon-says series of button presses in God of War I still chuckle to myself and say, "Heh-heh, look what I did." And as long as it's only part of the game - a mini-game - hey, why not? The variety is nice.
Er, I thought I had more to say on the subject than that.
Obviously, this is not the blog to come to if you want rabid opinionated ranting.