« Notes on a bunch of games I haven't finished yet | Main | Variance, Part 2 »

February 18, 2005



With your application to video games, I think you're confusing difficulty with variance. There is no difference between the boss battles in Zelda and DMC other than the fact that DMC's battles require more precise timing and tactics, thus making them harder. Not being able to beat a boss 100% of the time in DMC isn't a variance, it's lack of skill.

Varience is not getting the right tetris piece when you need one, NOT being unable to beat a pre-programmed pattern.



I hope I answered why I still consider that variance in the next post. I knew somebody out there would trash-talk.

The comments to this entry are closed.

Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game