I do intend to go back to these games and finish them at some point - usually I don't let myself play a new game until a previous game is finished - and I only let myself buy a new game if I don't have any games that I haven't played yet. But somehow the system broke down.
Mercenaries: The pandering to the player (take a rocket propelled grenade in the face and you live; make sure to hide behind a rock and catch your breath, though, otherwise you might not be able to take a second one to the face) is perfect for what they're doing here. The desturctible environment is unparalleled - if I was a younger man with more free time I might see if I could destroy every single building in the game. Pave the earth...a little like back when I filled the ocean in Ultima II with ships...I completely lost count of the number of enemies I killed in this game so far but it must be over a thousand.
Resident Evil 4: Finally, a Resident Evil that I can stand the controls of. It's still unweildy; you still drive your character a little like a truck; but it fits in with the game. The zombies are coming at you slowly, so the slow controls seem to harmonize. And it has the continuous world and the RPG-lite shopping and this treasure-hunting side event...kind of neat. One thing it's not, however, is scary. You need Fatal Frame 2 or Eternal Darkness for that. My kill count is over 400 so far.
Wik and The Fable of Lost Souls: Discovered this thanks to the Gama postmortem that they published today. Obviously, I'm partial to swinging as a gameplay mechanic. So this is right up my street. I think it may also be the best example of controlling a character in a 2d game with a mouse I've ever seen. Also a good example of a small number of different elements creating a wide variety of interesting levels...interesting choices abound, all the time, hectically. http://www.wikgame.com. I forgot to count kills - I'm sure it's in the hundreds. Enemies--in this case, bugs--are only one or two clicks to kill, and you can sometimes kill lots with one stroke, so I expect to push a thousand before I'm done.
Batman: Vengeance: Coming to this a little late. (Four years late.) Hey, it got mediocre reviews, so I figured...why bother? It's actually not bad, so far. I like the art direction and level design; particularly the rooftops of Gotham. Hope they have more of those. Only beat a few dozen enemies so far.
Seems like I like everything, doesn't it? Maybe I need to refine my tastes.