It's the oldest story in the world. You're partway done with your game. Your boss decides it's not good enough and wants big changes, but he doesn't want the project to slip...or at least, not slip much. (Okay, maybe it's not the oldest story in the world.) The first thing you'll say is, "Well, I've talked it over with the team, and we've decided we can make those changes, but it'll take this much time." At which point the boss says, "That's no good. We have to hit the same date." And now you have a choice:
- You can say, "I can't break the laws of physics, Captain! We're just going to have to hold the course and ship what we've got, disappointing as it is."
- Or you can say, "Yes sir, we'll do our best," knowing that several months down the road it's going to be plain to everybody that You're Not Going To Make It.
Ah - the stuff of drama. Two choices, both of which suck.
I know two producers, who will remain nameless, who faced this situation last year, at different companies.
One of my producer friends went with option A. The other producer friend went with option B.
I bet you're thinking this is going to be a story with a moral.
Wrong. They both got fired, or "left to pursue other interests", to use the parlance of our times. It's been a while since I wrote that "a hobbit can contend with the will of Sauron" article for Gama, and since then I've seen some shit, and now I'd recommend that if it looks like Sauron is going to crush you, back off. Go with option B. But send out your resume, because when the project fails you're still going to get fired, and it's better to try to find a new employer now rather than then.