Welcome to GameDevBlog. This is my new blogging home.
I'm Jamie Fristrom, and I've been blogging about game development for two years now. (This was my first article ever...not counting ones for Game Developer and GamaSutra) I was the lead programmer on Treyarch's Spider-Man and I was both a lead programmer and a designer on Spider-Man 2. (Coming to a retail outlet near you in July.) I have a long history with the industry dating back to 1991, when I graduated from UCSD with a degree in psychology of all things and got my first job at MindCraft working on the Magic Candle series.
I'm also a columnist for GamaSutra, where I write my "Manager In A Strange Land" series of articles about managing game development.
Some friends of mine and I decided to start blogging together last year, and this was the result: GameDevLeague. Three things happened:
- readership shot up
- after a while, I was the only one who blogged anymore
- everybody complained about the lame comments section
So GameDevBlog is GameDevLeague II. Spawn of GameDevLeague. I'm not sure if it's a sequel or a line extension.
Things I like to talk about include: software engineering (although I'm interested more in the fuzzy touchy-feely "human" side of getting code written than the actual nuts and bolts "check out this cool optimization" side), management (although I've been saving most of that for the column), design (and I regularly post notes I take while playing other games), and marketing (although I really have very little experience in this area I like to spout off on it.)
Everything but art, basically. (I'm one of those guys who, when an artist tells me that something looks bad I stare at it for a while and say, "Looks fine to me. What's wrong with it?")
What do you think of the new digs? I think it looks pretty cool, but like I said, I'm one of those guys.
Actual post with content should be coming soon.