
Just got my copy of Iain Simons' *Inside Game Design*. There's an interview with me where I talk about Torpex and Schizoid and say funny things like, "By the time your readers see this, Schizoid will have shipped."
There's also a series of screenshots from the early days of Schizoid, from the days of circles-and-squares programmer art to when we were about halfway done, with lots of enemies and backgrounds that we ended up cutting. Good stuff.
Oh yeah, and there are other studios in there like Valve and Harmonix, but you'll get it for the Torpex spread, right?
We're front page news on Gamasutra today.
We're in the latest *Edge* magazine! (October.)
Hmm...the last time I had my photo in a gaming magazine it was a CGW over a decade ago, for a game called *Gryphon Masters* that...never shipped. I hope having my photo in a magazine isn't a harbinger of doom.
Hey, if anybody reading this happens to be in Tokyo, you can head on over to TGS and see a demo of *Schizoid* in the Microsoft area.
It was one year ago today that I wrote the first line of code of Schizoid.
How time flies. A year ago, I never imagined that making a downloadable 2D game would take this long. Especially since we'd found the fun so early!
But this is the first project I've worked on where it's okay to take as much time as we need. Where we can chant "We'll ship it when it's ready!" We're all about quality first, time to market last. No contest. You want network play? You got it. You want better AI? You got it. You want more graphical awesomeness all over the screen? You got it. A bunch of other stuff that we're not ready to announce yet? Sure. But we're not total suckers for feature creep. I've been keeping my own words in mind - and asking "Will This Make The Game Better Or Just Make It Bigger?"
Still, can't wait for other people to be able to play it!
Now we're number two!
We're on our way.
Nickolas Landry has written an in-depth, big-ass article on XNA Game Studio at
http://www.code-magazine.com
in which Schizoid is mentioned many times and I am quoted often. I give the impression that I unreservedly love Game Studio - the truth is that I reservedly love Game Studio. We'll be talking at GameFest - as I understand it there's going to be a webcam and archives and slides - I'll try to provide links for all of that stuff when I know more about it, and some of my reservations will come out there. But I do still love.
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