Joseph7099, sixty second shooter champion, wrote this strategy guide:
This game is fun just to play. For example, I am an adult student, so I will study and take a break with this game. For fun and practice, just play without boosters!
For ultra high scores, it needs to be a little more systematic. If you're not practicing or playing for fun, you must have boosters before you start the game. Also to get ultra high scores you need a mouse and a keyboard so plug a mouse into your laptop's USB (if applicable)! I use the letters as my arrow keys rather than the arrows as well.
The two boosters are Start on level 4 (400) and bonus multiplier (200).
Another thing to note is, you can play two identical games the best you have ever played and your scorecan vary +/- 3,000,000 points, the reason for this is there is a random algorithm to powerups during game play.
There are only three powerups worth getting and in this order:
1. Multiplier - multiply points gained 2. Down level - increase baddies so more points available 3. Hourglass - this is insurance against death, it helps so you won't die to hurt your multiplier and time.
The hourglass is a distant third, the multiplier and down level are the most important.
Therefore when you're playing all other powerups need to be ignored until you get one of the three listed above and in that order if possible. If there are none of the three listed powerups are on the screen, get whatever is not too far out of your way, this will increase the chances that one of the three will appear.
You want to stay central and do circles or diagonals try not to go to the outlier unless it is not out of the way or you are getting one of the three listed above.
Also don't bring out the red bomb missles in full force until after 35 seconds at the earliest because it kills too many baddies when you don't have enough multipliers built up for it to mean anything. Of course a bomb to reach a multiplier before 35 seconds or to save your life is fine.
The rest of the skill you will need to hone with learning how baddies move and your own reflexes!
Hope this helps, happy shooting for 60 game seconds!
So - as game designer - I'm disappointed that the other boosters and power-ups are valueless. It's also troubling that you can't get a high score without the boosters - I do want non-paying players to have a chance at the top. That said, I'm going to leave it this way for now, because what's the point of publishing a strategy guide if nobody can benefit from it?
I have a tip of my own: if you don't have a 4:3 display, don't play fullscreen - play in a 4:3 window. You'll see the furthest that way.
The Good News, if you've noticed that sixty second shooter was crashing - it's not crashing anymore.
The Bad News is it's over quota and I don't know when Google is going to let me upgrade the billing - so even though you can play, you can't get on the leaderboards. (Until tomorrow when it resets - but then by the end of the day it'll probably be over quota again.)
I just submitted sixty second shooter to Indiecade, and they asked for an 'artist's statement' ... I don't really consider sixty second shooter 'art' but here's what I came up with:
sixty second shooter was intended to be the sort of game that rapidly induces a "Csikszentmihalyi flow state" - that state of mind where the player is focused on just the game and the rest of the world fades into the background - and also to cause frequent heart-racing adrenaline rushes, by mashing up the retro ‘twin stick’ (although sixty second shooter uses keyboard and mouse) arena shooter genre with the sixty-second time limit games popular on Facebook. Like the hardcore shooters of yesteryear, repeated plays build player skill, reflexes and hand-eye coordination; but the strategy is not as simple as shooting anything that moves: understanding of the game mechanics are required to maximize your score. In fact, if you excel at the game’s strategy, you can keep the game in a slow-motion mode that ‘levels the playing field’ - so someone with mediocre hand-eye coordination and reflexes (like myself) can still earn a top spot on the leaderboard. sixty second shooter was also intended to be a perfect low-friction 'coffee break' game; a player with only a few minutes of spare time can open their browser and, after a nearly instantaneous load time, are playing a short game that they know will be done before their next appointment. They can get in, improve their standing on the leaderboards, and get out.
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