I have a bunch of things I'm working on or have worked on. Will I "finish" any of them? Probably not, but they're playable now. I'd love feedback! (Unless it's negative. Then I'll just appreciate it.)
Analog: Storyleaves
Winner of "Overall Favorite" for the 2011 RPG Solitaire Challenge. It's a solitaire story game - make a little story in an hour or two, and have fun doing it.
Digital: Total Party Kill
A multi-character roguelike. Somewhere between a roguelike and a Fire Emblem-type tactical RPG, inspired by board games like Warhammer Quest and Ravenloft, set in a post-apocalypse but really that's just color. It's fun for an hour or so, if you can figure out how to play it.
Analog: That's Drama
A storytelling card game. Can be used for a one-scene-play that takes twenty minutes or a three-hour epic.
Analog: Blackbird Pie
Because of my frustrations with The Pool and RISUS I hacked Lady Blackbird to make this. I ran it a few times and it's solid. These days, though, if I want to run a generic-setting GM'd RPG I'd probably run In a Wicked Age without the oracles...In a Wicked Age creates more intense, deeper fiction with lots of player-vs-player intrigue, whereas this is better for party-oriented action-adventure.
Analog: My Supernatural Romance
A tabletop RPG / story game for couples that I made to play with my wife. We played it a few times. It needs ... something ... but I don't know what. And I've burned my wife out on story games, so I'll likely never figure it out.
Analog: Nowhere Road
My entry for GameChef 2010 - a "Make Your Own Road Movie" RPG. It's GM-less, and all about epiphanies - the characters think they know what they want but the other players know what the characters really need. It's quite fun, but, jeez, could I have picked a more narrow genre to make a game about?
Analog: Once Upon A Time, Archipelago Style
This uses Once Upon A Time cards with (mostly) the rules for Archipelago II to make a great game for roleplaying with children. Once Upon A Time, played as written, usually generates an incoherent story with lots of random crap happening all the way up to the end; played this way it results in a solid story but plays slower than Once Upon A Time (it can take an hour, hour-and-a-half to play) (but it's faster than Archipelago, which usually takes me multiple sessions.)
Analog: Brik: Tactiks
A super-simple tactical wargame with lots of critical hits that one could play with, oh, just for example, Lego.



Link to Total Party Kil doesn't seem to be working.
Posted by: Jay K. | January 04, 2011 at 11:11 AM
Thanks! Fixed.
Posted by: Jamie | January 04, 2011 at 01:37 PM