I'm not the biggest fan of plain old ordinary Bejeweled, but if you take Bejeweled and:

I'm not the biggest fan of plain old ordinary Bejeweled, but if you take Bejeweled and:
December 12, 2009 in Notes On... | Permalink | Comments (3)
I tend to have GameFly games out for a while. I wondered to myself - is this really worth it? If I just bought used games, would I not only spend about the same amount of money but also get to keep the games?
Turns out GameFly lets you look at your rental history. So I did. Turns out, for games I actually finish, I tend to have them out 4-5 weeks. So that's a cost of $16-$20 or so in Gamefly time. These are games that are still fairly recent releases, that I could buy for around $35.
December 08, 2009 in Random Stuff | Permalink | Comments (5)
Your project usually has one big fat risk, right, which is - will we finish all this crap on time and be able to ship something and keep our agreement with our publisher and get our milestone payments and keep our company in business and hopefully turn a profit for our publisher and ourselves?
December 06, 2009 in Manager In A Strange Land | Permalink | Comments (5)
Ok, I'm a bad guy, I said I'd write more about the forum and didn't. I'll just quickly lay down what were highlights for me and you can dig them up yourself - the talks I saw that I dug the most were the ones by:
December 06, 2009 in Manager In A Strange Land | Permalink | Comments (0)
Chris Hecker's talk may have been the highlight of the Leadership Forum. (http://www.gamasutra.com/php-bin/news_index.php?story=26077) Both entertaining and thought provoking, and in some ways I have to admit he's right - if we want games to be the top art form of the next century, the way movies were for the last, then we have a long way to go.
That said: do we want that? I also attended Scott Crabtree's talk on happiness in the workplace, where he, quoting someone else, said something along the lines of "don't compare yourselves to others, because you'll be both bitter and vain - bitter because you're worse than some and vain because you're better than others." We could get swollen heads because we've overtaken amusement park rides in our artness and at the same time lament that we're not movies. Best not to think such thoughts if we want to be happy.
But I suppose artists aren't known for happiness. If we do want to kick film's ass, Chris isn't the only one who has said what makes games special is the interactivity, and so interactivity is where our art must lie. Wait a minute - what makes movies special, and is that where their art lies? What if movies didn't exist, and Casablanca was made instead as a play...? It would still be great art, wouldn't it? I'll admit Citizen Kane had to be a movie (I never did appreciate Citizen Kane) but Casablanca? Thought experiment: what if you make a game (or a theme park ride) that has a linear narrative that is as meaningful and important and resonant as Casablanca...?
I'll talk more about other conference stuff later.
November 14, 2009 in Notes On... | Permalink | Comments (2)
Last week at the office we were talking about how annoying Quicken has gotten lately - the number of clicks per transaction has doubled or tripled, and it has stopped feeling "Quick". Maybe they've fixed that in the 2010 edition, maybe not, I'm too scared to find out. Joel Spolsky's article is dead-on. http://www.joelonsoftware.com/articles/fog0000000017.html Just replace "Office" with "Quicken".
November 13, 2009 in Random Stuff | Permalink | Comments (0)
Not only is she reading *One Fish, Two Fish* to me at bedtime, she started to learn to "program" today with Kodu Gamelab.
October 18, 2009 in Random Stuff | Permalink | Comments (1)
For us, it seems to be the cryptic security and permissions crap involved in sharing files. We somehow couldn't find any of our memory sticks today and we resorted to attempting to share files. It never works the first try anymore. "You don't have permission..." if you're a public user, because the permissions have somehow been set incorrectly...or you need to log on as the owner of the box. Or whatever.
October 14, 2009 in Random Stuff | Permalink | Comments (6)
Probably, but I'm getting at least one.
October 02, 2009 in Torpex News | Permalink | Comments (2)
When I was first promoted to management, back at Mindcraft Software, I thought to myself, "Finally! Now we can start doing this project right."
August 31, 2009 in Manager In A Strange Land | Permalink | Comments (0)
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