Sometimes it gets me down that there's so much I want to do with this game that I may never have the time to do.
But it helps to look at how far the game has come. Remember this trailer from two years ago?
And now look at it:
The art ... the sensation of speed, weight, and momentum ... the number of levels ... it really has come a long way!
I have been living in fear of Spider-Man 2 fans saying 'meh, I'd rather just boot up my old Spider-Man 2 disc'. I can't speak for everyone but I know at this point, I'd much rather play Energy Hook.
And now I'm finally biting the bullet and bringing it to Steam Early Access on August 13th!
So we're going to be streaming a launch party on Twitch TV (twitch.tv/happionlabs) August 13th at 4PM with my friends at Misfits Attic - coincidentally, they're launching their very-cool-sounding game Duskers on the same day, so we're doing a superhero team-up. And my executive producer Jakub Koziol will be there too. And that's when we'll launch our games with appropriate fanfare.
But even if you can't make it to the launch party, you can still help me out:
Because here's the way Steam works these days - games that sell well during their initial launch get additional promotion in the Steam Store. So you can improve Energy Hook's visibility by buying the game on opening day (or very least, the opening weekend.)
The Steam price will be $18, and I'll be discounting it 12% that first week, so that is a nice price drop from the $25 I used to be selling it for on energyhookgame.com. And I'm not going to discount it further when I finish (hopefully by the end of the year), so if you're sure you're going to buy it, you might as well buy it now.
And you can also help by giving the game a great review on the store.
Agh! So nervous! This is probably where I find out if the last few years were a decent business or a time-consuming hobby. But even if it tanks on Steam I won't regret making this game - it's something I couldn't not do.