Holidays, conferences, and a memorial service meant I didn't get as much done as I'd like since the last update, but a new one is up.
One of the biggest complaints about the last build is that you can't use your jump jets when you expect to be able to use your jump jets. Now your jump jet coolsdown / replenishes much faster when you're swinging, so you can swing - jump - swing - jump as you'd expect, which is one of a few good ways to gain altitude in the more vertical levels. (The other ways are wall running with your boost on, and using the D-Pad to reel in your line.)
I also did another pass on the character parameters, lowering air resistance, increasing gravity, and increasing your boost and thrust power - so everything is faster and MOOOARRRR now - I think I may have gone too far. There are more physics bugs with the new faster speeds, for one thing, and it just may border on ridiculuous, even for a game about swinging from rooftops with a jetpack. Let me know what you think!
The Mac version has had rendering problems - those should be fixed now.
I haven't tested against Linux still, but at Steam Dev Days I got one of those prototype Steam Machines, so if it's not running for you on Linux let me know and I'll get it set up and do a hot fix.
Brian's added a ton of audio work; Keegan's level continues to improve; and Antonio has been chugging along with the challenge levels.
Joe Bob sez check it out!