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November 26, 2012

Comments

Tim Buchalka

Just saw youe post on twitter just now. Replied there, and will now reply here.

I agree entirely with you about being perfect. Or rather not being. As game designers, programmers, artists we can get stuck sometimes trying to be perfect when our definition of perfect is way higher than the average gamer.

Your example of Phil re-doing the art multiple times and to the eye it not looking a ton better is a classic example.

Yes some platforms are harder to upgrade to, but imagine if he released the game in year 2, he might have been able to have the sequel done in the time it took to create the original.

I really did enjoy the movie though :) Makes me glad to be in the industry.

kevin

if i knew how to be happy why would i make
games?

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The Games

  • Energy Hook
    3D grappling-and-swinging-and-running-on-walls-and-doing-tricks ... with a jetpack ... for style!

Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game