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May 18, 2012

Comments

Nabil

You worry it may be TMI, but honestly I really appreciated the candor -- game development doesn't happen in a vacuum, and I wish more people writing about it would acknowledge that. It's a good list of things to keep in mind, as well, when doing independent work.

Best of luck, and looking forward to hearing more about the kickstarter project!

Jeromie

Well, it only took me about a month to read your post after starring it in my RSS reader :) I also appreciate this article and think you make some really good points. It is very hard to balance family life and work, and if you're not in the industry yet to also feed your inner game dev addict late into many nights and weekends. I think you're very lucky (as you've already acknowledged) to be in your current position and hope to someday be there too. It sounds like you've figured out how to budget your time in a way that works for your whole family, so kudos and good luck in your upcoming projects!

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The Games

  • Energy Hook
    3D grappling-and-swinging-and-running-on-walls-and-doing-tricks ... with a jetpack ... for style!

Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game