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May 10, 2010

Comments

Ryan Wiancko

Kudos man kudos.. It's great to see Torpex growing and continuing to succeed. My hat's off to you sir!

Brian D. Krueger

I'm curious to gain insight into the decision to abandon the distributed model. Having dabbled in distributed company models recently, I've found them to be very appealing. I would guess there's a size cap of around 25 developers before it becomes too challenging to manage...

Anyway, can you share a bit more on the process that led to this change at Torpex?

jvalenzu

Congrats! I can't help but think that as the average age of developers creeps up the relative important of health benefits increases as well.

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The Games

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    3D grappling-and-swinging-and-running-on-walls-and-doing-tricks ... with a jetpack ... for style!

Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
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    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game