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November 17, 2008



Having worked on a few titles that had more testing I'm 100% for it.

The team that doesn't do it is getting lucky. The team that does do it AND actually pays attention to the results can vastily improve their game.

The tests should show what people are having problems with, where the game is too hard to play, too hard to understand, too frustrating, etc. etc. all of which can be adjusted and then tested again until players are having fun.

The team themselves know the game too well to see where a player just coming into the game is going to get stuck.

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The Games

  • Energy Hook
    3D grappling-and-swinging-and-running-on-walls-and-doing-tricks ... with a jetpack ... for style!

Jamie's Bragging Rights

  • Spider-Man 2
    The best superhero games of all time Game Informer
    Top five games of all time Yahtzee Croshaw
    Top five superhero games of all time MSNBC
    Top 100 PS2 games of all time Official Playstation 2 Magazine
    1001 Games You Must Play Before You Die Nomination for Excellence in Gameplay Engineering Academy of Interactive Arts & Sciences
  • Schizoid
    Penny Arcade PAX 10 Award
    Nominated for XBLA Best Original Game
    Nominated for XBLA Best Co-Op Game