Schizoid Launches Wednesday!!!!
At 2 AM PST!!!!
So we'll be staying up to watch it post. (Why'd it have to be so late? I'm old.) And getting drunk. Maybe we'll play some online games with total strangers. Anybody wants to chat/play around then I'll be signed in as "Jamie Fristrom". Pretty creative gamertag there, eh?
And once it's up, if you want to play a game online with me send me a message. (I don't think I'll be too deluged with invites. Once when the blog was more popular than it is now I invited random strangers to play chess and only got one response. Made a friend for life, though.)

That is the very definition of awesomeness. Er, the game launching, that is. The friend for life thing is good too, though ;)
Posted by: Brett Douville | July 07, 2008 at 05:54 PM
Congratulations. I'll be buying this game on Wednesday. If I'm up I'll ping you.
As someone using XNA, it is great to see the first XNA based game being released and it has been great watching you build this game. Looks like you have taken XNA pretty far and produced an engaging game.
Again congratulations and I wish you much success.
Posted by: Joe | July 08, 2008 at 12:39 AM
Jamie,
What can I say? I had read the earlier interviews, and I just couldn't wrap my head around "most co-op game ever". I haven't read the blog in a while, so I missed the launch. A well-placed ad on XBL got my attention, and I recognized it "oh yeah, that's the Torpex game".
I downloaded the demo. Excellent. Solid design, rock solid framerate, helpful training that brings you up the curve nicely.
You got my money. Keep it up!
Posted by: Brian Krueger | July 29, 2008 at 01:54 PM