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August 26, 2007

Gamefest Talks Are Up

We talked a bit in the Microsoft keynote:

http://creators.xna.com/Headlines/presentations/archive/2007/08/25/Gamefest-2007-Keynote.aspx

And then we had our own talk:

http://creators.xna.com/Headlines/presentations/archive/2007/08/25/Gamefest-2007_3A00_-Pre_2D00_Mortem_3A00_-Torpex-Games_2700_-Schizoid.aspx

Apparently, you need IE rather than Firefox to view the links.

We got a few laughs here and there, so there are worse ways you can spend your time than watching us. 

Random side notes:

I actually looked up that Patton quote that I mangled.  The real quote is:  "A good plan, violently executed now, is better than a perfect plan next week."  Makes a lot more sense that way, but I do mean what I said - when it comes to inventing game mechanics, anyway.

I implied it was I who suggested using Illustrator to make levels.  It was Chip.  Just wanted to give credit where credit's due, even if we didn't actually implement that idea.

Comments

very funny and inspiring event. thanks!

http://www.gamasutra.com/php-bin/news_index.php?story=15211

Sounds like Torpex can't get enough of XNA!

I'm the same way...

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