« Notes on a bunch of games I haven't finished yet | Main | Variance, Part 2 »

February 18, 2005

Comments

With your application to video games, I think you're confusing difficulty with variance. There is no difference between the boss battles in Zelda and DMC other than the fact that DMC's battles require more precise timing and tactics, thus making them harder. Not being able to beat a boss 100% of the time in DMC isn't a variance, it's lack of skill.

Varience is not getting the right tetris piece when you need one, NOT being unable to beat a pre-programmed pattern.

Nowak,

I hope I answered why I still consider that variance in the next post. I knew somebody out there would trash-talk.

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